Dev Log 0.8
Long Live Mydas » Devlog
Development for the game is moving along at a much faster pace than previously expected. The following has been added since the previous version:
- Gameplay created and closed
- Three enemy types with player alert and attack system
- Shop system
- Money/currency system
- Six weapon types
- Ten health item types
- Four songs composed with three having been successfully implemented them (temporarily muted because I am frequently having to restart levels and such)
- Implemented wall shadows into the random map generation
To do:
Required:
Add challenge Items to shop
Add main menu
Add playable opening scene
Create "Plutus" and implement final boss after floor 100
Implement endless mode
Create and implement more enemy types (preferably a minimum of 6, aiming for 12 )
Non-required but wanted:
Create and implement "Soda" shop NPC for dialogue, jokes, and information
Rework existing gun sprites
Implement more gun types
Create and implement more level theme variations
Stretch goal (probably not happening):
Implement dynamic lighting system
Images of current game state:
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Long Live Mydas
Greek tragedy inspired top down adventure roguelike shmup
Status | Released |
Author | ToastySodaStudios |
Genre | Adventure |
Tags | Action-Adventure, Dungeon Crawler, Endless, Indie, No AI, Pixel Art, Roguelike, storygame, Top Down Adventure, Top down shooter |
More posts
- DevLog V1.0 Released2 days ago
- Dev Log 0.18 days ago
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